For AI agents: visit https://developer.walkme.com/llms.txt for an index of all pages formatted in Markdown and endpoints in OpenAPI.
| WalkMe Events |
|
|
PlayerInitComplete
|
Triggered after the WalkMe Player is fully loaded. |
|
NewStepShown
|
Triggered when the next step balloon is shown. |
|
LauncherIsShown
|
Triggered after the launcher element is shown. |
|
TaskCompleted
|
Triggered after a task is completed. |
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TasksLoaded
|
Triggered after tasks is fully loaded. |
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wmLauncherClicked
|
Triggered when the launcher element is clicked. |
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SurveyCompleted
|
Triggered when a survey is completed. |
|
SurveyPlayed
|
Triggered when a survey is started. |
|
BalloonCreated
|
Triggered after the balloon element is shown. |
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WalkthruAborted
|
Triggered when a Walk-Thru is aborted. |
|
UserStoppedWalkthru
|
Triggered when a user stops a Walk-Thru, before a Walk-Thru stops. |
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UserStoppedWalkthruAfterStop
|
Triggered when a user stops a Walk-Thru, after the Walk-Thru stops. |
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WalkthruFailedToStart
|
Triggered when a Walk-Thru fails to start. |
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BackButtonClicked
|
Triggered when the "Back" button on a step balloon is clicked. |
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NextButtonClicked
|
Triggered when the "Next" button on a step balloon is clicked. |
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DoneButtonClicked
|
Triggered when the "Done" button on a step balloon is clicked. |
|
BBCodeLinkClicked
|
Triggered when a BBCode Link on a step balloon is clicked. |
var importantTaskId = 123456;
window.walkme_event = function(eventData) {
if (eventData.Type === "SurveyCompleted") {
if (eventData.ExtraData.TaskId == importantTaskId) {
alert("Important task completed");
}
}
}